UP主: 封面: 简介:iiivfx.com虚幻通用引擎:Houdini程序化环境 信息: 你将学到什么 为悬崖、地形、景观、树木、水晶簇和堤岸创建完全程序化的网格 在ZBrush中优化Houdini生成的网格以增强细...
视频选集 000-虚幻引擎5- Houdini程序化环境Unreal Engine 5- Houdini Procedural Environment 001-从盖亚开始我们的景观设计Starting our landscape in Gaea 002-生成坡度掩码Generating slope masks 003-准备输出我们的景观图Preparing to export our landscape 004-将景观导入虚幻引擎Importing landscape to Unreal Engine 005-虚幻引擎中的地形校准Calibrating landscape in Unreal Engine 006-从悬崖生成器开始Starting on Cliff Generator 007-把我们的悬崖敲成碎块Breaking our cliff into chunks 008-进一步分解Breaking it further 009-悬崖生成器抛光Cliff Generator polish 010-在Zbrush中编辑悬崖网格Editing cliff mesh in Zbrush 011-将悬崖导入虚幻引擎Importing cliff to Unreal Engine 012-生成更多悬崖Generate more cliffs 013-悬崖材料,产生小石块Cliff materials and generate small rocks 014-小石子打磨Small rock polish 015-用于纹理贴图的小岩石顶点数据Small rock vertex data for texturing 016-生成地形网格Generating terrain mesh 017-生成第二地形网格Generating second terrain mesh 018-生成沙地地形网格Generating sand terrain mesh 019-生成晶体簇网格Generating crystals cluster mesh 020-生成路堤网格Generating embankment mesh 021-生成基础主干Generating base trunk 022-描绘树干细节Detailing the tree trunk 023-在根部工作Working on the roots 024-修剪树枝并整理藤蔓Detailing branches and working on the vines 025-在Zbrush中详细绘制树干Detailing the tree trunk in Zbrush 026-使用SpeedTree生成更多树枝Using SpeedTree to generate more branches 027-虚幻引擎中的树木纹理Tree texturing in Unreal Engine 028-修复可见的接缝Fixing visible seams 029-生成小树Generating small tree 030-为场景打光Lighting the scene 031-Quick Nuke概览Quick Nuke overview 032-生成石子路Generating stone path