UP主: 封面: 简介:完整教程:https://www.postcode.vip/unity-rts学习内容:从零开始构建完整的实时战略(RTS)游戏,包括单位、建筑、升级、采集、运输等系统掌握可扩展的游戏系统设计理念...
视频选集 1-1 -Welcome to the Course 1-2 -Initial Project Setup 1-3 -Community & Support 1-4 -Accessing Our Projects 1-5 -Cinemachine Camera 1-6 -Top-Down Keyboard Movement 1-7 -Camera Zoom 1-8 -Camera Rotation 1-9 -Mouse Edge Panning 1-10 -Level Bounds 2-1 -Section Intro 2-2 -What is a Navigation Mesh 2-3 -The NavMeshAgent & Moving on a NavMesh 2-4 -Unit Selection 2-5 -Unit & Decal Rendering Layers 2-6 -Right Click to Move 2-7 -Drag Selection UI 2-8 -A Slight Detour The Event Bus 2-9 -Deselecting Units with the Event Bus 2-10 -Drag Select Multiple Units 2-11 -Add Units to Selection 2-12 -Areas and Obstacles 2-13 -A Method to Prevent Unit Dancing 2-14 -Multiple NavMeshes 3-1 -Section Intro 3-2 -Our First Building - The Supply Hut 3-3 -Unifying Interactions with Buildings & Units 3-4 -ScriptableObjects as Configuration 3-5 -The Command Post 3-6 -Actions with the Command Pattern 3-7 -Command Context 3-8 -Show Commands on the UI 3-9 -Issue Commands from the UI 3-10 -The Build Unit Command 3-11 -Building Queue 3-12 -Diving into the UI 3-13 -The Progress Bar 3-14 -Showing the Build Progress 3-15 -Cancel Items in the Queue 3-16 -Even More Buildings & Units 4-1 -Section Intro 4-2 -Using Unity Behavior 4-3 -Custom Nodes in Unity Behavior 4-4 -Gatherable Supplies 4-5 -Unit Commands 4-6 -Gathering Supplies 4-7 -Return Supplies 4-8 -Smooth Gathering Movement 4-9 -Pick Better Gathering Locations 4-10 -Pick Only Not Busy GatherableSupplies 4-11 -Gathering Edge Cases 4-12 -Synchronize Animations 4-13 -Using Behavior Events 4-14 -Player Supplies 4-15 -Using Conditional Branches 4-16 -Returning Supplies 5-1 -Section Intro 5-2 -Building UI Menus 5-3 -Split Unit and Building SOs 5-4 -Placing Buildings