视频选集 01 - Course Overview 02 - Introduction 03 - Thinking Like a Machine 04 - Hello World 05 - Houdini Specifics 06 - VEX Syntax 07 - Variables 08 - Attributes 09 - Flow Control 10 - Functions 11 - Arrays 12 - For Each Nodes 13 - Basic Form 14 - Outsource 15 - CopybyReference 16 - Polylines 17 - Nearpoints 18 - Neighbour 19 - Pointclouds 20 - Manipulation 21 - Additional Options 22 - The First Gateway 23 - Pivot for 1st Corridor 24 - Create a Box with VEX 25 - Random Corridor Pieces 26 - Combine Pieces 27 - A Set of Corridors 28 - Control Distance 29 - Control Proximity 30 - VDB Conversion 31 - Mark Corridors 32 - Custom Attribute Transfer 33 - Floors and Ceilings 34 - Shared Corridor ID 35 - Create the Gate Points 36 - Gate Placement and Opening 37 - Grate Modelling 38 - Gateway Floor 39 - Gateway Ceiling 40 - Gateway Set Dressing 41 - Wire Pattern 42 - Panel Segmentation 43 - Endpanel Geometry 44 - Pipe End segment 45 - Middle Section and Adjustments 46 - Cooling Design Part 1 47 - Cooling Design Part 2 48 - Window Design Pivot Points 49 - Window Design Boolean and Containers 50 - Panel Design Divide Factor 51 - Panel Design Width Adjustment 52 - Overall Width Adjustment 53 - Design Specific Elements 54 - Grate Section 55 - Floor Wire Pattern 56 - Ceiling Constructs 57 - Procedural Cables 58 - Procedural Cables 59 - Dynamic Cable Alteration 60 - Final Touches in the Corridor 61 - Material Style Sheet Preparation 62 - Material Distribution 63 - Light Instancing 64 - Random Path Concept 65 - Generating Vectors 66 - Building the Path 67 - Camera Path and Dynamic Instances 68 - Light Control 69 - Final Thoughts