视频选集 [P01]Part 0 - Intro [P03]Part 1 - MD Blockout start [P04]Part 1 [P05]Part 1 [P06]Part 1 [P07]Part 2 - Setup Topology (Vest) [P08]Part 2 [P09]Part 2 [P10]Part 2 [P11]Part 2 [P12]Part 2 [P13]Part 3 - Belts Modeling 1 [P14]Part 3 [P15]Part 3 [P16]Part 3 [P17]Part 3 [P18]Part 4 - Clasp Modeling [P19]Part 4 [P20]Part 4 [P21]Part 4 [P22]Part 4 [P23]Part 4 [P24]Part 5 - Modeling the Lower Arm (Forearm) [P25]Part 5 [P26]Part 5 [P27]Part 5 [P28]Part 5 [P29]Part 5 [P30]Part 5 [P31]Part 5 [P32]Part 5 [P33]Part 5 [P34]Part 6 - Shoes Modeling (Base Form)_batch [P35]Part 6.1 - Shoes Modeling (Details & Thickness) [P36]Part 6.2 - Shoes Modeling (Furniture) [P37]Part 6.3 - Shoes Modeling (UV and Import to ZBrush) [P38]Part 7 -Lamp Modeling (Base Form)_batch [P39]Part 7.1 - Lamp Modeling (Ornament Blockout) [P40]Part 7.2 - Lamp Modeling (Ornament Extrude_Sculpt) [P41]Part 7.3 - Lamp Modeling (Sculpt Details)_batch [P42]Part 7.5 - Lamp Modeling (Bake) [P43]Part 8 - Final High Poly (Arm) [P44]Part 8.1 - Final High Poly (Pants) [P45]Part 8.2 - Final High Poly (Jacket_Blouse) [P46]Part 8.3 - Final High Poly (Tailcoat 1) [P47]Part 8.4 - Final High Poly (Tailcoat 2) [P48]Part 8.5 - Final High Poly [P49]Part 9 - UV and Bake (Export from ZBrush) [P50]Part 9.1 - UV and Bake (Shoes) [P51]Part 9.2 - UV and Bake (Pants) [P52]Part 9.3 - UV and Bake (Tailcoat) [P53]Part 9.4 - UV and Bake (Belts_Bag) [P54]Part 9.5 - UV and Bake (Fabric) [P55]Part 9.6 - UV and Bake (Legion Arm) [P56]Part 10 - Texturing (Setup Project) [P57]Part 10.1 - Texturing (Tailcoat) [P58]Part 10.2 - Texturing (Belts) [P59]Part 10.3 - Texturing (Bag_Buttons) [P60]Part 10.4 - Texturing (Fabric) [P61]Part 10.5 - Texturing (Bot) [P62]Part 10.6 - Texturing (Legion Arm Bot) [P63]Part 10.7 - Texturing (Legion Arm Top) [P64]Part 11 - Render (Setup Scene) [P65]Part 11.1 - Render (Shot Settings) [P66]Part 11.2 - Render (Animation Settings)