UP主: 封面: 简介:https://www.udemy.com/course/create-a-complete-2d-arena-survival-roguelike-game-in-godot-4/机翻字幕,工程素材见—评论区或置顶动态Create a Complete 2D Survivors ...
视频选集 1. Godot Download and Setup 2. Creating the Player 3. Player Movement 4. Creating a TileMap 5. Game Camera 6. Checkpoint 1. Creating a Rat Enemy 2. Creating the First Sword Ability 3. Introduction to AnimationPlayer 4. Targeting Enemies With Sword Ability 5. Destroying Enemies 6. Project Settings Tweaks 7. Spawning Enemies Automatically 8. Improving the Game Feel 9. Creating the Game Loop Foundation 10. Experience Drops 11. Experience Tracking 12. Creating a Health Component 13. Implementing Damage 14. Creating an Experience Bar 15. Using Custom Resources for Upgrades 16. Upgrade UI Groundwork 17. Enabling Upgrade Selection 18. Making the Upgrade Functional 19. Improving the Scene Tree Structure 20. Adding Player Health 21. Player Health Bar 22. Creating the Victory Screen 23. Creating the Defeat Screen 1. Increase Difficulty Over Time 2. Improving the TileMap 3. Preventing Invalid Spawning 4. Creating an Axe Ability 5. Enabling Acquisition of Axe Ability 6. Prevent Abilities from Being Chosen Twice 7. Animating the Player 8. Animating the Enemy 9. Animating Enemy Death 10. Adding a Wizard Enemy 11. Using a Weighted Table for Enemy Spawning 12. Animating the Wizard 13. Animating the Experience Vial Pickups 14. Adding a Custom Font 15. Adding Floating Damage Text 16. Implementing a Flash on Enemy Hit 17. Adding Ability Damage Upgrades 18. Introduction to UI Theming 19. Finalizing Upgrade Card Theme 20. Animating the Upgrade Card 21. Improving the Upgrade Selection Screen 22. Applying a Style to the Experience Bar 23. Animating Victory and Defeat Screens 24. Applying Styles to the Buttons 25. Creating a Player Move Speed Upgrade 26. Adding a Vignette 1. Adding SFX - Part 1 2. Adding SFX - Part 2 3. Adding SFX to UI Elements - Part 1 4. Adding SFX to UI Elements - Part 2 5. Adding Victory and Defeat Jingles 6. Adding Music 1. Creating a Main Menu 2. Creating an Options Menu 3. Styling the Options Menu Sliders 4. Creating a Pause Menu 5. Adding a Scene Transition Effect 6. Creating a Meta Progression System 7. Saving and Loading Meta Progression Data 8. Creating the Meta Upgrade Card 9. Allowing Player to Purchase Meta Upgrades 10. Improving the Meta Upgrade Card 11. Adding a ScrollContainer to the Meta Upgrade Screen 12. Exporting the Game for Publishing 13. Fixing an Enemy Spawning Bug 14. Conclusion 1. Adding Another Enemy Type 2. Creating an Anvil Ability 3. Adding a Health Regeneration Meta Upgrade 4. Adding an Anvil Ability Upgrade 5. Fixing UI Sizing and Increasing Enemy Count 6. Adding Anvil Impact Particles