UP主: 封面: 简介:Udemy 虚幻UE5 C++为基础的高级第三人称RPG教程,学习用。有需要课件或有疑问需解答请支持原作者课程:https://www.udemy.com/course/unreal-engine-5-advanced-action-rpg...
视频选集 1 -Introduction 2 -Create a New C++ Project 3 -Set Up Test Map 4 -Hard and Soft Reference 1 -Set Up Hero Character Section Overview 2 -Basic Class Structure 3 -Debug Helper 4 -Set Up Hero Camera 5 -Native Gameplay Tags 6 -Input Config Data Asset 7 -Custom Enhanced Input Component 8 -Binding Input 9 -Character Anim Instance 10 -Hero AnimBP 11 -Hero Anim Instance 12 -Gameplay Ability System 13 -Ability Activation Policy 14 -Set Up Weapon Class 15 -Set Up Hero Weapon 16 -Start Up Data 17 -Synchronous Loading 18 -Section Wrap Up 1 -Melee Combo System Section Overview 2 -Challenges Ahead 3 -Pawn Extension Component 4 -Register Spawned Weapon 5 -Hero Gameplay Ability 6 -Ability Input Action 7 -Hero Ability Set 8 -Binding Ability Input 9 -Play Montage and Wait 10 -Wait for Gameplay Event 11 -Animation Layer Interface 12 -Master Anim Layer 13 -Link Anim Layer 14 -Default Weapon Ability 15 -Grant Weapon Ability 16 -Handle Unequip Axe 17 -Light Attack Ability 18 -Combo Logic 19 -Heavy Attack Ability 20 -Heavy Attack Logic 21 -Warrior Function Library 22 -Jump To Finisher 23 -Slow Motion and Sound FX 24 -Section Wrap Up 1 -Hero Combat Section Overview 3 -Set Up Enemy Character 4 -Gruntling Guardian 5 -Asynchronous Loading 6 -Spawn Enemy Weapon 7 -Attribute Set 8 -Gameplay Effect 9 -Apply Gameplay Effect To Self 10 -Init Enemy Attributes 11 -Pawn Combat Interface 12 -Toggle Weapon Collision 13 -On Weapon Begin Overlap 14 -On Target Interacted 15 -Notify Melee Hit 16 -Set Up Attack Montages 17 -Make Gameplay Effect Spec Handle 18 -Hero Damage Info 19 -Apply Effect Spec Handle To Target 20 -Capture Relevant Attributes 21 -Retrieve Hero Damage Info 22 -Calculate Final Damage Done 23 -Set Up Heavy Attacks For Damage 24 -Modify Health Attribute 25 -Hit React Ability 26 -Trigger Hit React Ability 27 -Material Hit FX 28 -Hit Pause 29 -Camera Shake 30 -Hit React Sound 31 -Gameplay Cues 32 -Enemy Death Ability 33 -BP Death Interface 34 -Dissolve Material FX 35 -Dissolve Niagara FX 36 -Pawn UI Component 37 -Broadcast Value Change 38 -Listen For Broadcasting 39 -Enemy Init Created Widget 40 -Template Widgets 41 -Set Status Bar Fill Color 42 -Template Icon Slot Widget 43 -Hero Overlay Widget 44 -Enemy Health Widget Component 45 -Hide Enemy Health Bar 46 -Update Weapon Icon 47 -Final Tweaking 48 -Section Wrap Up 1 -Enemy AI Section Overview 2 -Preparing Enemy For Combat 3 -Crowd Following Component 4 -AI Perception 5 -Generic Team ID 6 -Behavior Tree 7 -Configure AI Avoidance 8 -Behavior Tree Node Types 9 -Observer Aborts 10 -Orient To Target Actor 11 -Environment Query System 12 -Custom Query Context 13 -Toggle Strafing State 14 -Calculate Direction 15 -Strafing Blend Space 16 -Compute Success Chance 17 -Dot Product Test 18 -Enemy Melee Ability 19 -Activate Ability By Tag 20 -Is Target Pawn Hostile 21 -Notify Melee Hit 22 -Make Enemy Damage Effect Spec Handle 23 -Apply Enemy Damage 24 -Motion Warping 25 -Update Motion Warp Target 26 -Construct Native BT Task 27 -Rotate Enemy In Task 28 -Melee Attack Branch 29 -Does Actor Have Tag Decorator 30 -Duration Gameplay Effect 31 -Should Abort All Logic 32 -Guardian Attack Sound FX 33 -Section Wrap Up 1 -Hero Combat Abilities Section Overview 2 -Planning Ahead 3 -Two-Key Input Action 4 -Get Last Movement Input 5 -Rolling Distance 6 -Get Value At Level 7 -Rolling Sound FX 8 -Hero Hit React Ability 9 -Trigger Hero Hit React 10 -Hero Hit FX 11 -Compute Hit React Direction 12 -Hit React Tags 13 -Switch On Gameplay Tags 14 -Hit React Sound FX 15 -Hero Block Ability 16 -Add Gameplay Cue To Owner 17 -Is Valid Block 18 -Notify Successful Block 19 -Handle Successful Block 20 -Is Perfect Block 21 -Notify Perfect Block 22 -Initiate Counterattack 23 -Set Up Target Lock Ability 24 -Toggle Target Lock 25 -Get Available Targets 26 -Get Nearest Target 27 -Draw Target Lock Widget 28 -Set Target Lock Widget Position 29 -Execute Task On Tick 30 -On Target Lock Tick 31 -Orient To Target While Target Lock 32 -Switch To Target Lock Poses 33 -Target Lock Walk Speed 34 -Switch Target Input Action 35 -Target Lock Mapping Context 36 -Notify Switch Target 37 -Handle Switch Target 38 -Hero Death 39 -Tweaking Target Lock 40 -Section Wrap Up 1 -Ranged Enemy Section Overview 2 -Ranged Enemy Starting Weapon 3 -Glacer Starting Stats 4 -Glacer Hit React 5 -Ranged Behavior Tree 6 -Find Shooting Position 7 -Projectile Ability 8 -Projectile Class 9 -Spawning Projectile 10 -On Projectile Hit 11 -Handle Projectile Hit 12 -Projectile Spec Handle 13 -Make Projectile Spec Handle 14 -Projectile Sound FX 15 -Glacer Melee Ability 16 -Unblockable Attack 17 -Combat Test Map 18 -Section Wrap Up